Before......
Video games can influence on the human behaviour. Noawadays play male and female of different age, them interesting virtual life, because there thay can do what they want, no roles, no preasure from other peolpe And people become agressive after. For example female play Sims. The presence sexist stereotyping in games is hardly surprising. But it is influence on the state of mind, such as when you play you can do what you want but afterthis you want to try in the real life. There are many choices when people after game they went out and killed person or crushed something. At the real life for this you should pay, you can be arested.I think tha t after the playing games person can be change, because some of them can play all day, it is a drugs when yu try ones and cant life with out them. I think that should to influence to stop sell agressive games cwhich bring bad position. "
After I checked english mistakes and adjusted some sentences order
Video games can influence the peoples` behaviour . Nowadays, people like playing different genders in different ages in the video games,because they are addicted in virtual life and can do whatever they want without rules and pressures from other people And becoming more aggressive . For instance, girls are likely to play "Sims",the presence sexist stereotyping in games is hardly surprising,but it might influence the state of mind.When you play video games you can be whatever roles you want ,but after this you eager to try it in your real life. Here are many examples show people murdered someone else or broke up after playing game, they must be arrested and force to pay fund .I think playing games may change people personality, because some of them are happy to play video games all the days just sitting in front of the computer, it is like drugs, you can not give it up and control youself after merely try it once. I think government should intervene and ban selling aggressive video games which have negative externality. "
Diseconomies of scale
-
Diseconomies of scale occur when a business grows so large that the costs
per unit increase. As output rises, it is not inevitable that unit costs
will fa...
7 years ago
6 comments:
Your second effort is better but...'behaviourS'?
PLEASE print it out and show to your EFL teacher - how else will you improve?
NO problem
I put a post in my blog, written by someone else.
This is what YOU wrote:
"For instance, girls are likely to play "Sims",the presence sexist stereotyping in games is hardly surprising,but it might influence the state of mind.When you play video games you can be whatever roles you want ,but after this you eager to try it in your real life."
and from my blog:
"For example female play Sims. The presence sexist stereotyping in games is hardly surprising. But it is influence on the state of mind, such as when you play you can do what you want but afterthis you want to try in the real life."
http://free4a11.blogspot.com/2009/01/ef-students-please-answer_27.html
DAILY BLOG
DAILY BLOG!
Post a Comment